using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class SkeletonState : EnemyState
{
    protected Enemy_Skeleton enemy;
    public SkeletonState(Enemy enemyBase, Enemy_Skeleton enemy, StateMachine<EnemyState> stateMachine, string animBoolName) : base(enemyBase, stateMachine, animBoolName)
    {
        this.enemy = enemy;
    }

    public override void Enter()
    {
        base.Enter();
    }

    public override void Exit()
    {
        base.Exit();
    }

    public override void Update()
    {
        base.Update();
    }
}
